Sunday, August 29, 2010

Moving

I am moving dwellings again, from a 1-bedroom to a 2-bedroom apartment with some other perks like in-suite laundry. The packing is going on right now and being on the computer while looking at a stack of boxes makes me feel lazy...and anxious. Meh, it'll get done. Famous last words, heh.

Moving got me to thinking about RPG villains and their lairs. Monsters like their lairs and likely won't move for any reason, even when they are attacked and barely fend off the things with pointy sticks and fireworks. While it could be argued that because the monster won, it feels dominant and secure in its lair, if it was badly wounded I would say that it retreats at least temporarily.

As for intelligent villains, wouldn't it be fun for adventurers to stumble into their lair during a move? Either moving in or moving out. The obstacles of stacked crates, jumbled furniture, and re-discovered junk or treasure could be fun for an encounter. Or, better yet, the PCs find out the villains lair, break in only to find everything gone, and they have to do more research to track them down.

Real life inspiration for in game frustration. Used sparingly of course.

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